I found this game about a week ago when it went on sale for it’s 1.0 release and started playing it. It feels kind of like a more organized and user friendly terraria with other neat mechanics from other games. To be honest, I went into the game not really expecting much since I haven’t really played many games from this genre in a few years. The sandbox like feeling of Minecraft and Terraria with the exploration and such quickly sucked me into the world and I found myself 10 hours deep on my way to kill the third boss.

I honestly have found it surprising how these small indie games are giving me so much more fun per dollar spent than the big names such as battlefield 6. I spent so much money on battlefield and still have played it less than Escape From Duckov which was released after the battlefield 6 launch. I also think that these indie games are much easier to play than these big AAA games.

Almost all the indie games I pick up now days are games where I can pick it up and put it down at any point in time and save my progress to that point. And if it isn’t made in a way that I can put it down at any time, I can at least figure a way to put down the game within two to three minutes if the need arises. This has come to be an increasingly difficult situation to find myself in when playing competitive online games which is almost seems like every major game studio is trying to force players into.

I don’t want another competitive game. I want a game that I can come back to my dorm room at 10pm after dying on homework and studying to drown all my pain away in a nice relaxing video game. Crazy how all these studios expect us players to turn their game into our lifestyle. I aint doin that.

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