So I’ve not made a post about this for the past two weeks mostly because I’ve begun to debate between continuing with SFM or switching to blender or maybe even unreal. I think I’ve decided to continue with SFM until this project is finished since I can just change some of the shots I’m going for even though it kind of hampers with my ability to truly create the video I envision.

One of the important aspects of the clips I’m trying to edit for my counterstrike two edit is a clutch where I throw a smoke and hide in it to win a 1v3. However, SFM kind of just eats my smoke and it looks like the enemy is staring at me for 20 seconds without shooting me. The only workaround I could figure out for this is to do a first person perspective recording from within the demo file but then I can’t get the proper camera angles. I don’t really know how to recreate the volumetric smokes in counterstrike but I found a texture that is similar to it on blender so it would be possible for me to manually fluff up an area with smoke and then figure out a camera track to make it work but it would take so much work because porting demos to blender breaks a crap ton of textures and sometimes makes the bones on the guns break.

Speaking of bones breaking… I figured what made that magazine float! Turns out I accidentally selected the object and changed a value on it causing it to get stuck at the keyframe I had made. Oops. From that I’m starting to get the sense that while SFM is stupid it might also be a combination of me really not knowing what I’m even doing.

Anyway, not much progress has been made because of the whole PC killing itself thing. Hopefully I’ll be able to make some progress soon.

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