So. Yesterday was the battlebit playtest and ohhhhhhh man was it an experience. Let’s get the first big stuff out of the way. Yes, it sucked. Yes, there was a memory leak. Yes, the devs knew about it. Yes I crashed 7 times while playing the game. Well, alright. That sucks. Anyway, let’s get into what I liked about this playtest.

I opened up the selection menu and noticed that the names of each of the guns have been changed to not reflect real life. I think this indicates that the developers are starting to realize that realism and fun are different and you cannot use realistic statistics to balance guns in a video game because a videogame is inherently different to real life. In real life a single bullet can remove a combatant while in a video game you have a so called health bar and can respawn once you die. Very different. The playtest seemed to try to make the battlebit experience much more realistic while keeping the arcade like mechanics that made the game feel great to play. This visual and audio upgrade increases the playability by a ton because the enemies are now much more visible and the audio is much clearer and distinct even in the middle of combat.

The servers though… they still need some work.

I’m very excited for the next playtest and hopefully the memory leak will be solved. Oh and also a lot of the projectiles are just… broken. And helicopters don’t work. :p

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