Well. Alright. I just like it too much to not write more. It’s just too good. This time I’ll go over the side quests because I’ve briefly gone through the main storyline. Spoiler warning. The side story is still very interesting but it’s not at the level of the main campaign.


Basically. The side story is the major arc that holds throughout the whole game for the next campaigns in starcraft 2. It’s essentially about how Amon comes and decides to kill the whole thing.

So what is there to talk about? I think I can talk about the introduction of this major arc. From the beginning of the campaign we are most just on character arcs of the development of Jimmy and Tychus along with a few of the other people we meet along the way. The story is mostly just about surviving and such. This means that the game starts by building up a connection between the player and the characters first. The actual goal for the game isn’t really that clear aside from “save the people who are suffering and maybe save my girlfriend.” Both of these goals don’t really have a good place to start and most of the start of the game is running around chasing leads that don’t really change much. The reason it feels like you do a lot at the beginning of the game is because the game uses these missions to teach you how to play and to develop the characters as the characters become a vital part of the campaign as I explained in my previous post.

The instruction of Amon is very smooth. The amount of foreshadowing done for some kind of higher power is heavily implied for much of the game with the question of “why are we even fighting?” being a pretty common question. I feel like we accept the higher power solution to the “why are we fighting” question mostly because of how predictable the result is. The amount of foreshadowing that leads up to Amon even before this point and in starcraft 1 really makes the whole prophesy thing with the queen of blades and stuff much more acceptable in comparison to what some stories do now days where they pull this higher power solution out of their ass without much preparation.

The way Kerrigan appears as the queen of blades also heavily foreshadows what will happen in the future of the game and makes the ending much more predictable. We know exactly what will happen and it puts direction into the game at around the 1/3 mark. If we think about the 7 point plot structure, the story almost follows this exactly.

Jimmy is wasting away and decides to survive. He runs into some problems with the dominion and is doing great until an old friend sends him some memories from the future. Jimmy looks through the memory in pinch one and realizes the end of the universe is near. Jimmy then gets started working on that to get stopped by the dominion as pinch 2. Then finally he breaks through the dominion and zerg with some more allies and finishes the payoff by finding his princess. To tie this all together Kerrigan is literally the queen of blades.


Hi. If you want to see more on the 7 point plot structure you can do a short google to find it. I’ve found it to be very useful for analyzing media and for using in my own book. It’s great for making engaging plot arcs that actually end up being a cohesive story arc instead of a bunch of unconnected splotches.

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